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Ghost Flying. Poison Dark. Route 8 Max Raid Battles. Ghost Poison. Route 2 Max Raid Battles. Route 3 Max Raid Battles. Rock Fire. Ground Steel. Galar Mine Max Raid Battles. Flying Dragon. Rock Ground. Steel Ground. Route 4 Max Raid Battles. NPC Trade. Grass Steel. Ghost Grass. Grass Dragon. Water Electric. Poison Fighting. Motostoke Outskirts Galar Mine No. Stony Wilderness Max Raid Battles. Dark Fighting. Galarian Stunfisk. Slumbering Weald Galar Mine No.

Slumbering Weald Max Raid Battles. Route 9 Galar Mine No. Rock Water. Dark Fairy. Glimwood Tangle Max Raid Battles.

Poison Fire. Dark Steel. Poison Fairy. Fairy Flying. Motostoke Riverbank Max Raid Battles. Grass Fairy. Ground Rock. Lake of Outrage Max Raid Battles. Max Raid Battles Evolve Karrablast. Max Raid Battles Evolve Shelmet.

Route 1 0 Max Raid Battles. Dark Flying. Ghost Fire. Dark Psychic. Dark Ghost. After this, work will begin on a new pair, which will have a vastly different story and various gameplay improvements. Generation I. About Us. Help Desk Watercooler. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 3. Do you like this video? Play Sound. Generation II. Gold and Silver Crystal. Generation III.

The target is hit with rhythmically launched punches. This may also leave the target confused. Two turns after this move is used, the user blasts the target with a concentrated bundle of light. The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. Double Slap [12]. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Special Attack stat. After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process. The user exhales a mighty gust that inflicts damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. The user tackles the target while exhibiting overwhelming menace. An energy-draining punch. The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. The user crashes into its target while rotating its body like a drill. The user attacks its target by hitting it with brutal strikes. The user punches the target with full, concentrated power. This confuses the target if it hits. The user makes the ground under the target erupt with power. The user attacks the target with an echoing voice.

If this move is used every turn, it does greater damage. The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp.

The user electrifies the ground under everyone's feet for five turns. If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. This lowers their Speed stat. This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. The target is attacked with small flames.

The user compels the target to keep using only the move it last used for three turns. The user endures any attack with at least 1 HP. The user draws power from nature and fires it at the target. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. The lower the user's HP, the lower the move's power. The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

The user attacks with an odd, unseeable power. Extreme Speed [13]. An attack move that doubles its power if the user is poisoned, is burned, or has paralysis. An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. A restrained attack that prevents the target from fainting.

The target is left with at least 1 HP. Feather Dance [14]. The user covers the target's body with a mass of down that harshly lowers its Attack stat. An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. The user approaches the target disarmingly, then throws a sucker punch. When the user knocks out a target with this move, the user's Attack stat rises sharply.

Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. The user risks everything to attack its target. The user faints but does damage equal to its HP. The target is attacked with an intense blast of all-consuming fire.

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. When used with its grass equivalent, its damage increases and a vast sea of fire appears. The target is punched with a fiery fist. The target becomes trapped within a fierce vortex of fire that rages for four to five turns. The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. The user flails about aimlessly to attack.

The less HP the user has, the greater the move's power. The user attacks the target with a bursting flame. Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. The user cloaks itself in fire and charges at the target. The target is scorched with an intense blast of fire. The user cloaks itself in fire and charges the target. This may leave the target with a burn. It can also be used to illuminate dark caves.

The user gathers all its light energy and releases it at once. Flattery is used to confuse the target. However, this also raises the target's Sp. The user flings its held item at the target to attack. This move's power and effects depend on the item. The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. The user dives down onto the target from the sky.

This move is Fighting and Flying type simultaneously. The user heightens its mental focus and unleashes its power. The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. The user draws attention to itself, making all targets take aim only at the user. The target is attacked with a shock wave. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

The user puts a forest curse on the target. Afflicted targets are now Grass type as well. The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. On the second turn, the user hits the target with electrically charged ice.

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. The user slams the target with an enormous tree. The user can't move on the next turn. The user blows its cold breath on the target.

This attack always results in a critical hit. A full-power attack that grows more powerful the less the user likes its Trainer. The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. The target is raked with sharp claws or scythes quickly two to five times in a row.

The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame. The user brings down a giant flame. This attack is more powerful when influenced by an enormous thunderbolt.

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. The user charges at the target using every bit of its power. The user intimidates the target with the pattern on its belly to cause paralysis.

The user snares the target with grass and trips it. The heavier the target, the greater the move's power. A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. Grass Whistle [15]. The user turns the ground under everyone's feet to grass for five turns. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. This lowers their Attack stats.

If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. The user employs its psychic powers to average its Defense and Sp. Def stats with those of the target. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. A vicious, tearing attack with big pincers. The user shoots filthy garbage at the target to attack.

This may also poison the target. A gust of wind is whipped up by wings and launched at the target to inflict damage. The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. The user summons a hailstorm lasting five turns. The user swings and hits with its strong and heavy fist. The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. The user sticks out its head and attacks by charging straight into the target. For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

The user calls out its underlings to heal it. The user regains up to half of its max HP. The user emits a healing pulse which restores the target's HP by up to half of its max HP. The user faints. The user unleashes a vicious blow after its cute act makes the target less wary. The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. The user slams into the target with its heavy body. This relentless attack does massive damage to a target affected by status conditions.

High Jump Kick [16]. The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. The user stabs the target with a horn that rotates like a drill. The user drains the target's energy with its horns. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky.

This may also confuse the target. The target is attacked with a powerful beam. The user bites hard on the target with its sharp front fangs. Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect.

This attack lowers the user's Defense. Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. The user continually rolls into the target over five turns. It becomes stronger each time it hits. The target is struck with an icy-cold beam of energy.

On the second turn, an ultracold, freezing wind surrounds the target. The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. The user flash-freezes chunks of ice and hurls them at the target.

The user attacks by harshly dropping large icicles onto the target. The user attacks with a gust of chilled air. The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. The target is infested and attacked for four to five turns.

The target can't flee during this time. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. The user slams the target with its steel-hard head. The target is slammed with a steel-hard tail. The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. The user distracts the target by bending a spoon. This lowers the target's accuracy. The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.

This move can be used only after the user has used all the other moves it knows in the battle. The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn. The user handles a sharp leaf like a sword and attacks by cutting its target.



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