Add a guide to share them with the community. Blackmailer Your morals don't improve! The Testament of Sherlock Holmes walkthrough. Hide ads. The correct answer turns the frame green. Now I can make the next decision. Dispensary book: Click on the book at right edge of the dispensary deduction board or from the worktable. See the List of Hospitals.
Select the correct Dispensary based on the deduction board just completed. Click on Dispensary , near the Whitechapel Cemetery. Holmes and Watson talk about the deduction. Holmes has sent Wiggins the leader of the Baker Street Irregulars to find out where the Bishop's nephew lives.
Wiggins arrives and is reluctantly paid by Watson. The nephew lives near Kensington and rents a room from an old lady. Holmes asks for an additional strain in Watson's pocket.
The children at the attic are engrossed listening to the story. Watson retires for the night. The next day at dawn. Holmes puts forth 3 possible places they can go to continue the investigation:. Watson thinks this is the more promising. Check the newspaper on the sofa beside Holmes worktable. Farley states that Holmes has been in contact with criminals wanted by the police. You can visit the 3 places above in any sequence since they are all self-contained.
Follow the appropriate walkthrough below. Westgate Prison. Get information about the poison and poisoner. Use the map to jump to Westgate jail. Holmes and Watson talks to Frank Brighton manning the reception booth. They have to get permission from Director to see Schielman. Frank Brighton is not allowed to leave his post. Hans Schielman has not received any visitors lately.
Secretary's office:. Behind the reception booth; there are 3 corridors. To the left is the low security level, right to the high security level and ahead is the administration corridor. At the corner of the administration corridor and high security level corridor is the guardroom. Walk the corridor behind the reception guard post and turn left at the end pass the cloakroom at right and checkroom at left. Jenny Patterson: Enter the last room at right and go up the stairs.
Talk to the napping secretary. She informs the director. Watson deduced that she is expecting a happy event.
Look around. See a tea tray with lemon, sugar bowl and 2 tea cups on the cabinet by the stairs. Click on the name sign on the desk - Ms Jenny Patterson. Click the sign on the door: Director - Mr. The secretary and the director have the same last name. This brings the director out of his office. Director Paul Patterson gives permission to see Schielman.
Holmes sidesteps the Scotland Yard reference. The director gives a pass to show Warden James at the guardroom. Learn from Ms. Patterson that the secretary and director are father and daughter. Exit the room and go back to the area behind the reception booth. Guard room:.
Select the pass in inventory so that it is seen at top right of screen. Enter the room at the corner of the administration corridor and high security level corridor. Holmes is now allowed inside. Click on the guards' signing book on the table and the saltpeter - potassium nitrate on the shelf on left wall. The information board on the wall is nearly empty.
Talk to Chief Warden Peter James. He says the other exit at the corridor is blocked for security measures. The other guard is Deputy Warden O'Sullivan. Warden Mackenzie is the one at the post in the basement.
O'Sullivan is a fan of Holmes and wants to enter the police force. He is studying hard for the entrance examination to police school.
Learn about the prisoners: Hans the Rat Killer and the simple minded Flint brothers that detest one another. Learn how the alarm system is set up. The code to unlock the basement gate is reset every guard change when the timer ends. Only the new guard to be stationed at the basement knows the code to open the gate below. There are weapons on the wall by the window. Check the guest signing in book on the desk. Note the alarm left of the gate. Prison cells:. Go through the gate, down the steps and pass through another gate to the basement.
Warden Mackenzie greets them and advises to walk the middle of the corridor to get to Schielman's cell at the end. Walk the corridor and note the brothers at first cells facing each other. You can talk to each of the Flint brothers. Schielman the Rat Killer: Go to the end of the corridor and talk to Schielman at the left cell. He is writing on the dirt floor.
Holmes informs Schielman about the new chemist that surpassed his genius. Schielman knows about the chemical poison that eats flesh and induces hysteria. Learn that he once made a poison from food given to him which caused half the guards to hallucinate. In return for information, Schielman wants his own ink pen that the guards confiscated from him when he arrived here. It must be in the checkroom. Exit the prison cell area. Get Schielman's pen:.
Wardens : Go upstairs and talk to the Wardens. Learn that the prisoners' things are held in the locker room. The keys are in the secretary's office. Secretary's office : Go back to Ms. Patterson at the secretary's office at end of Administration corridor. Talk to Ms. Talk to the Director about the locker room. There is a coded case in Schielman's locker that cannot be opened.
The experts advise to leave it alone after they tried to open it with no success. The director gives the keys to Schielman's locker. The Director reprimands Jenny about the delay in posting the duty list. Without it the changing of the guards cannot take place. Patterson starts crying.
Learn that she lost the key to her locker in the cloakroom. The locker has the list. Exit the office. Enter the checkroom: Go to the first door at right. Check the sign left of door. Use the bunch of keys on the door. Use the bunch of keys on the active locker at right with H. Schielman's name tag. See a box, a paper knife and blank blotting paper. Open the box: Click on the box. See chemical elements chart on top of the box. Read the note written by a William Topaz McGonagall. Right click to place it down.
Check the blotting paper. Use the magnifying lens on the close-up of the blotting paper. Note that there are 4 holes in the blotting paper. Click on holes. There is something interesting here. Right click to put the blotting paper down again. Get the box code: Pick up the McGonagall's note. Pick up the blotting paper. It should be over the written note.
Pick up the paper knife. Puncture each of the 4 holes with the paper knife. See 4 elements through the holes. Place the papers down by right clicking. Press the correct elements on the chart in any order : H, S, Ca and Br. The box opens. Take the note and the light brown pen. Holmes takes the note and stalls telling Watson what it is about. Get Guard Duty List:. Warden Brighton: Go back to the reception desk. Warden Brighton at the reception area is upset that the cleaners brought his ceremonial dress while he is working.
He is attending a wedding. He can't leave his post to place the dress in his locker. Holmes offers to help and Brighton gives the cloakroom key , Brighton's locker key and Brighton's suit.
Guardroom : Enter the guardroom and talk to Warden James. They cannot go through since the gates are automatically locked. MacKenzie is locked in there. They need the guard duty list.
Cloakroom: Go back outside and down the administration corridor. Use the cloakroom key on the cloakroom door the first door at right after the turn in the corridor. Brighton's locker: Use Brighton's locker key to open the last locker at left with Brighton's name tag.
Place the ceremonial dress - Brighton's suit on the hanger. Check the baking soda used for upset stomach. Check the book and take the key with Jenny Patterson name on it. Patterson's locker : Turn around and check Jenny's locker. Use the key taken from Brighton's locker on Jenny's locker. Check the box. Open the box: See an intricate lock on the box. The aim of the puzzle is to place the hexagons on light colored slots to get similar colored jewels adjacent to each other.
Check the contents of the box. See Brighton's locket with inscription in documents book. How sweet! Read the letter from Brighton asking Jenny to marry him because of the forthcoming baby. Take the Guard duty list. See that new basement guard will be O'Sullivan.
A Fine Romance honour is obtained after finding all the love letters in the game. Changing of the guards:. Secretary's office: Go back to secretary's office.
Talk to Jenny Patterson to inform her about the guard duty list. Guardroom: Go back to the guardroom. Talk to Warden James. O'Sullivan unlocks the door that is connected to the alarm system. O'Sullivan asks that Holmes sign the guest book. Holmes signs the guest book by the window. O'Sullivan checks the guest book. Holmes comments that a good night sleep will do O'Sullivan good.
Schielman's escape plan:. Go down to the prison cells and to Schielman's cell. Give him the pen. Learn from Schielman that the poison is not finished yet. The end result that the maker of the poison wants is to keep the poison stable enough to be stored and made in big proportion.
After talking to Rat Killer, Watson noted that Schielman is planning an escape. They have to warn the director. See that the guard is now O'Sullivan. Inform the Director: Go to the secretary's office. See the confrontation between the director-father and Jenny about her pregnancy and refusal to name the father.
Holmes asks the Director to search Schielman's cell. Problem in the cells: The search showed nothing of interest was found in the cell. The director is happy about it. Holmes delayed their departure and waited to be called to Jenny's office. Holmes leaves Watson in the guardroom. Hear Brighton called to the director's office; thus leaving his post. Hear a shout coming from the cells below.
The Flints are out of their cells. Warden James and Mackenzie go down the steps to the basement. They are locked between the 2 doors. Calling O'Sullivan has no result. Smoke is coming out of the basement. Warden James tells Watson to set the alarm to get the doors unlocked. Unlock the prison doors as Dr. Watson :.
Check the alarm on the wall and see that it doesn't work. He wants Watson to check O'Sullivan through the other door at the hallway. The keys are in the guard room. Pick up the bunch of keys beside the telephone on the desk where O'Sullivan was sitting before.
Go to the hallway. Turn left to the end of the corridor of the high security level. Use the key on the door. It does not work. Hear a foreign-accented voice call from the smoky basement. He says that the door above is blocked by the timer but not the one below. Talk to the man below and is asked to throw the keys. Watson throws the keys and the uniformed man catches them.
Holmes returns to fix the alarm. Fix the alarm: Click on the alarm. Holmes and Watson work together to fix the alarm.
The object of the puzzle is to move the gold metal arrowhead at bottom through the rings to end up at the inner horizontal slot at the center. Note that there 5 rings. There are metal bars that blocks passage within the rings and rotating gold bars that throws the arrowhead back to the start. I find that the easiest way for me is to use point and click within the rings rather than keyboard or arrows at bottom right.
Position the arrowhead at the open spot at bottom. Move the arrowhead using left click on the place you want it to go. Click on next ring when the rotating bar just passed. Time each click on the next subsequent rings when the rotating bars are far from where you click. At the 4th inner ring or the one second to the innermost, position the arrowhead close to the blocking bar at right so that you can get to the inner ring as close as possible to the horizontal slot at center.
Then move the arrowhead inside the slit. Good luck. Check the cells:. The wardens have placed the Flints back in their cells. O'Sullivan is nowhere to be found presumably left through the other door. Now the wardens will check the cells. Holmes goes upstairs and Watson stays to help check the cells. Check Schielman's cell. The gate is open. Enter and check the sleeping man. It is O'Sullivan. Warden James says that O'Sullivan was with them earlier unless Schielman has escaped.
Go back to the reception room and talk to Holmes. Prison Break honour is obtained. Behind the prison:. Behind the prison, go to the man standing at left. It is Schielman. He is there because Holmes asked him to. Holmes admits helping Schielman escape. This caused Watson to be very upset.
Holmes will bring Schielman to a safe place and will rejoin Watson at the next place Watson will go to. Holmes gives his notes to Watson as explanation to what happened. Select the next place you want to go to. Holmes revealed what was in the note in Schielman's box. The ink in the pen was mixed with his masterpiece.
His special ink will destroy the will of anyone it touches. Holmes used the situation. Learn how Schielman got the keys from Warden James and how Holmes influenced O'Sullivan who is the new basement guard.
Click the books - documents at bottom of page to see the next entry that continues the story. Continue the story at Escape from Westgate Prison continued. Learn how the smoke screen was made; Jenny's involvement, the director's manipulation and how Holmes controlled Schielman.
Holmes and Watson walk down Whitechapel Street. Look around and talk to any active person. It is nice to revisit the area. You can check Buck's Row first side road at right where Polly Nichols was killed. See people eating. Some have lost their homes. If you talk to some of the non-essential characters in the streets, you might get the A Very Fine Loafer honour.
Would a priest really hide love letters under a chessboard puzzle? Would anyone lock boxes with everything from intricate hexagon puzzles to ciphers? This all adds depth to play, at least, and increases the running time. And some puzzles are totally entertaining, such as the board where you plot out deductions about clues. Expect to spend a good 12 to 20 hours on the game, depending on your noggin and your resistance to the temptation to cheat by digging up a walkthrough online.
Testament vastly improves on the look and sound of previous games in the franchise, with noticeably more detail in character models and scenery.
Visuals are mostly effective, especially when it comes to the ornate chambers and slums of Victorian London. Character faces generally come with finer features, too, although there are some strange miscues that make the odd supporting figure come off like a mannequin. Funny how Arthur Conan Doyle didn't write about all the numerical puzzles Holmes constantly had to solve.
More powerful visuals have also been adapted to allow for three different control schemes. For the first time, you can freely switch back and forth between a first-person view, a third-person gamepad-style perspective, and a third-person mouse-click movement angle. So you have a choice whether you prefer using a gamepad, a keyboard and mouse, or a mouse alone. Audio is a cut above what has been previously featured in Frogwares' Holmes games.
Music is far more varied and more reminiscent of a theatrical score, and the voice acting is, as has previously been mentioned, absolutely superb. If you like traditional adventure games, you should love The Testament of Sherlock Holmes. Fans of the genre will be heartened to see how much effort has been expended on such a complex, adult adventure. The game is set in London in , in an age long before cell phones and the internet were around where people still traveled by horse-drawn carriage.
The whole London environment within the game has been carefully designed to reflect how it really was back then, giving players a truly immersive experience that's worthy of praise.
If you enjoy old-timey games, then you're sure to love this one. No Sherlock Holmes story is complete without plenty of mystery and revelations, and this game delivers just that. Holmes being an actual suspect makes the story a whole lot more interesting as the stakes are raised dramatically and he's so much more involved than if he was just a spectator.
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