The story is sufficiently evolved to assure meaningful consequences of your characters' impact on the proceedings.
It's not enough that he just wanders the countryside conversing with the four distinct races encountered and picking up the odd item here and there. He must become attuned with each race and learn what makes them tick with an eye toward improving relations between them and humans. Without this increased understanding of what motivates them and what lies behind their agendas, completion of the task to thwart the evil Sanwe from escaping the Dragonsphere becomes more difficult.
The depth of Dragonsphere is noticeable through several carefully incorporated details. It uses the old method of language construction where you combine a verb 10 available with inventory objects to create a command or sentence you direct at the current on-screen entity being or thing. Enhancing this process is the fact that some of the commands are object-related creating unique results.
The mouse driven point and click interface is extremely smooth and the combination of meshing conversation, movement and inventory management flows easily and intuitively thus resulting in your attention being directed toward the on-screen progress of your character rather than game control.
Twenty years ago the land was in grave peril, as the evil sorcerer Sanwe planned to conquer and ruin it. But he old king's court wizard Ner-Tom magically imprisoned Sanwe using the powers of the Dragonsphere spell.
The sorcerer swore to avenge his humiliation once the spell's energy runs out. Now, this time has come, and the young hero must defeat Sanwe before he breaks free. Q1: What colour are the Sorcerer's eyes? A: Red. Q2: Where does the Sorcerer carry a scar?
A: His leg. Q3: What human food does the Sorcerer prize above all others? A: Beef stew. The graphics are very rich and detailed, which really brings the whole game to life. Everything from the grandness of the Castle, to the stark desert, to wonderous Brynn-Fann. Each land has its own unique identity, and it is a joy to explore them all. The characters themselves are very well animated. All their movements are nice and smooth, and it makes them seem very lifelike. The whole atmosphere draws you into the game.
As I said before, I especially like how characters are shown in a 'pop up' box as they talk, and the conversation is shown as text, next to them. The music is quite dramatic. It really suits the mood of the game, without distracting you. There are a few sound effects, such as the wind in the desert, the sound of pages turning as you read a book, the toads croaking in Brynn-Fann, and a few more. There are so many wierd and wonderful characters in this game.
The Soptus Ecliptus are a very unique race, and they were my favourite. The Shak bird-men are half men-half bird, and they are interesting to talk to. Of course, we can't forget about the Sorcerer Sanwe. There are many other characters that you will enjoy meeting as well. There are 2 modes of play for this game - Novice or Challenging. There are not many differences between the modes, but the Desert Sands game seemed to be a lot harder to win in Challenge Mode. There are two modes of play: novice and challenging, but there doesn't seem to be a great deal of difference between the two.
The problems aren't too strenuous, ranging from the type of stuff you get in those soft-backed puzzle books you find at train stations 'if there are four brothers and two sisters, and the girls wear green skirts, which boy wears a red dress?
The secret to most of the puzzles is in the conversations you have with others, so be sure to pay attention to everything they say. And say they do. To accompany the state-of-the-art animations, the cd-rom only version of Dragonsphere has extensive digitised speech.
Your voice as the King is understandably Brian Blessed-like; other voices range from a child's high pitched squeak for the annoying little prancing fairies to the Darth Vader dulcet tones of the Soptus Ecliptus race. This can become hilarious when the characters wish to speak in a totally different language, but it s essential atmosphere-inducing fare. The digitised speech combines with innovative music to encapsulate the mood of each part of the kingdom along with solid, if uninspired, sound effects.
After all that glowing praise for sound and visuals, you must be thinking 'what's the damage? Well, all the speech and super scrolling makes for much fiddling about with your Config and Autoexec files unless you have a terabyte of ram or just don't do anything else but play games.
You need This can be a tall order, especially as the manual also suggests you have a memory cache installed to speed things up while playing, and ems is essential. Still, Dragonsphere is worth the tweaking and there is no point buying the game on cd unless you are going to bring the delights of the programmer's voice-over talents to your home.
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